In addition, all the equipment that was photographed for the game box and manual had belonged to various members of the development staff, and the crawling characters were derived in design from staff members who were acting out the poses. Kojima, who was not planning on making a sequel to Metal Gear, was unaware of the development of the game until he ran into a member of the Snake's Revenge development staff during a train ride in Tokyo. Like all Virtual Console games, Metal Gear 2 is emulated from the original MSX2 hardware rather than being ported from the mobile phone version like the Subsistence and HD Edition ports, although this version of the game has been patched to use the revised character portraits rather than the original ones. They concluded that "only diehard fans will find the experience rewarding" and that the best way to play the game is through the bonus disc of Metal Gear Solid 3: Subsistence. It’s a standard action movie setup, but this is no movie – it’s Metal Gear 2: Solid Snake, a 1990 stealth-action video game from Konami and madcap game designer Hideo Kojima.. The gameplay of Metal Gear Solid, despite its transition to 3D, would remain largely similar to its 2D predecessor Metal Gear 2. Overall, he did all of these in order to make the infiltration experience even more realistic than before. Namely, the handgun, sub-machine gun, grenades, anti-air missiles, remote control missiles, landmines, camouflage mat, incapacitating gas, lighter, lacquer spray, cigarettes, body armor, gas mask, binoculars, cold medicine, and the various rations had their proper names removed, presumably to avoid any references to real life brand names, while the remaining weapons and equipment had their names slightly altered for transliteration purposes (eg, Plastic Explosives was changed from "プラスチック・バクダン " to "プラスティックバクダン"). They originally planned to not have any sound, and have a heartbeat sound effect throughout the game. Any references to global nuclear disarmament during the time of Metal Gear 2 was omitted from the Previous Operations section of Metal Gear Solid. When asked about this after the development of The Twin Snakes, Kojima stated that he had no plans to develop a remake for the MSX2 games, although he did not dismiss the possibility of having a third party develop the remakes. Wii/バーチャルコンソール版「METAL GEAR 2 SOLID SNAKE」 Wiiポイント:800ポイント ※本ソフトは「Wii」専用ソフトになります。 「バーチャルコンソール」とは、過去のゲーム機で発売されたゲームソフトをWii上で再現したものです。 Snake incapacitates Madnar when the latter attempts to attack him. The Virtual Console version, though based on the original MSX2 version, features the same revised character designs from the re-released versions. On a similar note, they also added the camouflage mat as a result of a glitch they ran into during development. He concluded that players will not be disappointed by "the great gameplay and story," and that it remains "one of the best 8 bit games ever made. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. [6] Other script changes include Campbell's contacting the player regarding the change of frequency, where it changes from the back of the package to inside the manual, and Campbell's explanation regarding the radar and tap codes, which omits the reference to Minovsky particles and Hanoi Hilton prison, respectively.[7]. Many of the weapons and equipment from the first game are brought over along with new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with special attributes each. He later reiterated this response on Twitter on June 27, 2013. "[8], Metal Gear 2 builds upon the stealth-based gameplay system of its predecessor. Arranged music based on Metal Gear 2: Solid Snake was used for the VR training disc in Metal Gear Solid: Integral (which was released in North America as Metal Gear Solid: VR Missions). In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based gameplay of its predecessor "in almost every way," introduced a complex story line dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made." Oil reserves were at a critical low, and the world community was prepared to take drastic measures, either by drilling into sand and shale for more oil, despite the difficulty—or moving on to renewable fuels. Metal Gear 2: Solid Snake has received near universal critical acclaim by retro game reviewers. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." Metal Gear 2: Solid Snake (ソリッドスネークメタルギア2, Metaru Gia Tsū Soriddo Sunēku?) Kojima when reflecting on this development conceded that this ultimately allowed for a cool-down period to look into the titular character more calmly. In 1970, Solid Snake was foreseen in a prophetic vision by Elisa and Ursula as the son of Big Boss that would \"save the world.\"In 1972, David and his twin brother Eli were born as a result of the secret government project \"Les Enfants Terribles,\" designed to create the perfect soldier, using the genes of the \"Greatest Warrior of the 20th Century\" Big Boss. Release Date: 1990 Developer: Konami Publisher: Konami Series: Metal Gear Platforms: MSX2 System Genre: Stealth The following weapons were used in the video game Metal Gear 2: Solid Snake: Contents. "[8] Game Informer was more critical of the game, however, giving it a 7 out of 10. Play Metal Gear 2: Solid Snake online! Deciding when exactly Solidus Snake died is a fun one, as the character is technically killed by Raiden in Metal Gear Solid 2. Snake and Holly escape together, and they deliver the OILIX formula to Campbell. Platform(s) [14] Jeremy Parish of referred to Metal Gear Solid as "basically a high-spec remake of Metal Gear 2. Single-player "Theme of Solid Snake" also made an appearance in Nintendo's 2008 crossover fighting game Super Smash Bros. Brawl. est un jeu vidéo d'action-infiltration conçu par Hideo Kojima, développé et édité par Konami en 1990 sur MSX2. Metal Gear 2: Solid Snake F1- Pauses the game. [1], The transceiver has been greatly revamped from the first game as well. As such, Retro Gamer regarded Metal Gear 2 to be "as close as anyone can get to playing Metal Gear Solid in 2D", putting it above the Game Boy Color game released a decade later in 2000. He is assisted by a radio support crew consisting of Roy Kyanbel ("Roy Campbell" in later versions), his new commanding officer; McDonnell Miller, a survival coach and drill instructor; George Kesler ("George Kasler" in later versions), a military strategist; and Yozev Norden (renamed Johan Jacobsen in the later revised versions), a wildlife expert. These missions, unlike the VR Missions, have an actual story to them. However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. [1] Metal Gear 2 would finally see an official English release 16 years later as a component of Metal Gear Solid 3: Subsistence. For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise over certain terrains, pick up land mines, and hide in tight spaces such as under desks or inside air ducts. [20], Snake and Campbell's revised transceiver portraits compared to their. A series of shocks to the oil market spurred the development of new high-tech energy sources, including fusion power. The first port of Metal Gear 2 to another platform was the Japanese feature phone version released on October 1, 2004 as a downloadable app on i-mode, EZweb, and Yahoo! Messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them more dynamic. Also, it's no longer possible to skip any floors by rapidly pushing the button. The cartridge for the MSX2 version carried a custom sound chip, the SCC (previously employed in games such as Nemesis 2 and Snatcher), which enhanced the music and sound effects beyond the MSX's basic capabilities. According to Paul Soth of GameSpy, the game is superior to its predecessor "in almost every way" and is "one of the best 8 bit games ever made. Credits and Thanks V. Legal ***** I. As one of the goals for creating the game involved pursuing realism, the development team for the game spent various days and nights gathering as much reference materials as possible for everything they could think of, including movies, books, as well as model guns, with it even going as far as to have people in combat fatigues and meeting an author who was a former Green Beret. [9] Retro Gamer also included it among top ten MSX games. [12], The game mechanics of its sequel Metal Gear Solid, despite its transition to 3D, remained largely similar to its 2D predecessor[13] and included plot summaries of the first two MSX2 games (accessible in the Special mode under "Previous Operations"). The Japanese version was re-released as part of the Metal Gear 20th Anniversary: Metal Gear Solid Collection set, included on a PS2 disc along with Metal Gear, but with none of the other extras from the Subsistence release. Kazuhira Miller, when doing commentary on the Easter eggs, commented that "[Solid] Snake was 16 by 32 pixels and eight colors,"[15] and also quotes himself from the game. Metal Gear 2: Solid Snake is the legitimate sequel to Metal Gear, to be short. [8][9], The player is given a variety of new maneuvers and tools to help them remain undetected and complete the game. Snake learns from Dr. Madnar that Big Boss, Snake's former superior, survived the events of the first game and now leads Zanzibarland. The radar can also be used with the mine detector equipped to determine the locations of enemy mines or launch Stinger missiles onto an airborne target. Set in 1999, a few years after the events of the original game,[c] Solid Snake must infiltrate a heavily defended territory known as Zanzibar Land to rescue a kidnapped scientist and destroy the revised "Metal Gear D". If a hollow wall is punched, a question mark will appear over it. [1], The player has been given new maneuvers and tools to help them remain undetected. His new mission is to rescue the kidnapped Czechoslovak biologist Dr. Kio Marv from the forces of Zanzibarland. The biggest change in the game was the enemy's behavior. Later versions of the game removed the password feature in favor of standardized storage media such as memory cards and internal hard disk drives. Stealth action NATO discovered that Zanzibar Land's leaders planned to hold the world hostage by controlling the supply of oil, and some good old-fashioned nuclear brinkmanship, courtesy of a stockpile of nukes. Metal Gear Solid (メタルギアソリッド Metaru Gia Soriddo?) For marketing, Kojima also intended to use a form of 3D via modelling to appeal to people outside the gaming market, such as anime fans and modelers. The game is accessible from the main menu of Metal Gear Solid 3: HD Edition, and is identical to the PlayStation 2 release. 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